迷宫小游戏源代码

 2024-03-01 05:05:03  阅读 0

对于单个地图迷宫,按F10显示正确路径,也可以手动行走

#“。H”

#“stdio.h”

#“。H”

#“数学.h”

#“conio.h”

#“dos.h”

#向上

#向下

#左边

# 正确的

#ESC键

#F10

#20

#15

#尺码20

#100

#20

# 好的 1

#错误0

观点{

整数x;

整数y;

}观点;

节点

整数x,y;

整数d;

}节点;

{

节点*顶部;

节点*基;

整数;

}堆;

堆栈S;

char Map[][]={0,0,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,1,

1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,0,0,

1,0,1,0,1,1,1,1,1,1,1,0,1,1,0,1,0,1,0,1,

1,0,1,0,1,1,1,1,0,0,0,0,1,1,0,1,0,0,0,1,

1,0,1,1,1,1,0,0,0,1,1,1,1,1,0,1,1,0,0,0,

1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,

c迷宫游戏源代码_迷宫生成代码_迷宫问题源代码

1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,0,

0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,0,1,

0,1,0,1,0,1,1,0,0,1,1,0,1,1,1,0,1,1,0,1,

0,1,0,1,0,1,0,0,1,1,0,0,0,1,0,1,1,0,0,1,

0,1,0,1,0,1,0,1,1,1,0,1,1,1,0,0,1,1,1,1,

0,1,0,1,0,1,0,0,0,1,0,0,0,1,0,1,1,0,0,1,

0,0,0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,0,1,1,

1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,

1,0,0,0,1,1,1,0,1,0,1,1,0,0,1,1,1,1,0,0

};

无效初始化()

int gd=,gm;

(&gd,&gm,"");

();

void(点点,点)

(63);

(.x*尺寸+8+120,.y*尺寸+8+90,.x*尺寸+12+120,.y*尺寸+12+90);

(,63);

(.x*大小+10+120,.y*大小+10+90,63);

(3);

迷宫问题源代码_迷宫生成代码_c迷宫游戏源代码

(点.x*SIZE+10+120,点.y*SIZE+10+90,2);

(,3);

(点.x*SIZE+10+120,点.y*SIZE+10+90,3);

无效(点点)

整数 i,j;

();

(4);

行(119,89,*大小+121,89);

行(*尺寸+121,89,*尺寸+121,*尺寸+91);

行(*尺寸+121,*尺寸+91,119,*尺寸+91);

行(119,*大小+91,119,89);

(,63);

(130,100,4);

for(i=0;ifor(j=0;j{

if(地图[i][j]==1)

(0);

(j*大小+120,i*大小+90,(j+1)*大小+120,(i+1)*大小+90);

(,0);

(j*大小+4+120,i*大小+4+90,0);

(3);

标签: 迷宫 手动 地图

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